Academic

Minibal: Balanced Game-Playing Without Opponent Modeling

arXiv:2603.23059v1 Announce Type: new Abstract: Recent advances in game AI, such as AlphaZero and Ath\'enan, have achieved superhuman performance across a wide range of board games. While highly powerful, these agents are ill-suited for human-AI interaction, as they consistently overwhelm human players, offering little enjoyment and limited educational value. This paper addresses the problem of balanced play, in which an agent challenges its opponent without either dominating or conceding. We introduce Minibal (Minimize & Balance), a variant of Minimax specifically designed for balanced play. Building on this concept, we propose several modifications of the Unbounded Minimax algorithm explicitly aimed at discovering balanced strategies. Experiments conducted across seven board games demonstrate that one variant consistently achieves the most balanced play, with average outcomes close to perfect balance. These results establish Minibal as a promising foundation for designing AI age

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Quentin Cohen-Solal, Tristan Cazenave
· · 1 min read · 11 views

arXiv:2603.23059v1 Announce Type: new Abstract: Recent advances in game AI, such as AlphaZero and Ath\'enan, have achieved superhuman performance across a wide range of board games. While highly powerful, these agents are ill-suited for human-AI interaction, as they consistently overwhelm human players, offering little enjoyment and limited educational value. This paper addresses the problem of balanced play, in which an agent challenges its opponent without either dominating or conceding. We introduce Minibal (Minimize & Balance), a variant of Minimax specifically designed for balanced play. Building on this concept, we propose several modifications of the Unbounded Minimax algorithm explicitly aimed at discovering balanced strategies. Experiments conducted across seven board games demonstrate that one variant consistently achieves the most balanced play, with average outcomes close to perfect balance. These results establish Minibal as a promising foundation for designing AI agents that are both challenging and engaging, suitable for both entertainment and serious games.

Executive Summary

This study presents Minibal, a variant of the Minimax algorithm tailored for balanced game-playing without opponent modeling. By modifying the Unbounded Minimax algorithm, Minibal achieves average outcomes close to perfect balance across seven board games. This development addresses the issue of human-AI interaction, enabling agents to challenge opponents without dominating or conceding. The implications of Minibal are significant, as it paves the way for designing AI agents that are engaging and educational. The study's findings indicate that Minibal is a promising foundation for developing AI agents suitable for both entertainment and serious games. While the results are promising, further research is needed to fully explore Minibal's capabilities and limitations.

Key Points

  • Minibal is a variant of the Minimax algorithm designed for balanced game-playing
  • Minibal achieves average outcomes close to perfect balance across seven board games
  • Minibal offers a promising solution for human-AI interaction, enabling agents to challenge opponents without dominating or conceding

Merits

Strength

Minibal's ability to achieve balanced outcomes makes it an attractive solution for human-AI interaction, enabling agents to challenge opponents without dominating or conceding.

Practical Application

Minibal's potential to be applied in various board games and other competitive environments makes it a valuable contribution to the field of game AI.

Demerits

Limitation

Further research is needed to fully explore Minibal's capabilities and limitations, especially in complex and dynamic environments.

Scalability

The scalability of Minibal in handling multiple opponents and diverse game scenarios is unclear and requires further investigation.

Expert Commentary

The study presents a promising development in the field of game AI, addressing the issue of human-AI interaction and enabling agents to challenge opponents without dominating or conceding. The modifications to the Unbounded Minimax algorithm are well-reasoned and demonstrate a clear understanding of the problem. However, further research is needed to fully explore Minibal's capabilities and limitations, especially in complex and dynamic environments. The scalability of Minibal is also unclear and requires further investigation. Overall, Minibal is a valuable contribution to the field of game AI, and its potential to enable human-AI collaboration and balanced game-playing is significant.

Recommendations

  • Further research is needed to fully explore Minibal's capabilities and limitations, especially in complex and dynamic environments.
  • Investigate the scalability of Minibal in handling multiple opponents and diverse game scenarios.
  • Explore the potential of Minibal in enabling human-AI collaboration and balanced game-playing in various competitive environments.

Sources

Original: arXiv - cs.AI